API Design for C++. Martin Ry

API Design for C++


API.Design.for.C..pdf
ISBN: 0123850037,9780123850034 | 446 pages | 12 Mb


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API Design for C++ Martin Ry
Publisher: Morgan Kaufmann




Building upon the low-level API introduced in an earlier post, we will take a look at the platform-independent high-level API today, which provides support for the things that are to be expected from a game engine file system. Posted on September 14, 2011 by Stefan Reinalter. ʲ�론은 5개 이하로 � 것. Then I had MFC, it was better, but being just a wrapper for the C Win32 API, it wasn't modern C++ or API design. ˏ�서의 즐거움 :: API design for C++ – 함수 인자의 개수는 몇개나? ʷ� 이상이면 코드도 지저분해지� 기억하기도 힘들다. Like this: Like Loading This entry was posted in Core and tagged asynchronous, C++, file, file alias, file device, file system, game engine, synchronous by Stefan Reinalter. I am designing a C/C++ plugin architecture for a solution which comprises of 3 components: a client level; a core level; a visualization level. Casablanca is a Microsoft incubation effort to support cloud-based client-server communication in native code using a modern asynchronous C++ API design. No portion of this site may be copied, retransmitted, reposted, duplicated or otherwise used without the express written permission of Design And Reuse. This is certainly standard practice in both For Nucleus OS, the API call to define a partition pool has the following prototype: STATUS NU_Create_Partition_Pool (NU_PAR 2013 Design And Reuse. In C and C++, it can be very convenient to allocate and de-allocate blocks of memory as and when needed. Object based, but hardly useable and hardly C++, just IDL and a vtable. Since C++ is extensible, one could actually create their own std::basic_streambuf derived class which works with file descriptors, and attach it to an std::ostream, which can then be used with anything that works with a stream for output. ʷ�데 딱히 기억� 필요는 없어 보이긴 하지만 암튼 길어서 좋을 건 없다.